![]() The core game play for the main campaign is action and stealth so tombs provide the more nostalgic aspect by presenting you with elaborate puzzles and contraptions to overcome. Not only do they reward you with significant abilities but they’re also a heap of fun. These became my favourite part of the game. There are crypts and caves to explore and honouring its title, tombs to raid. Not only does it encourage you to backtrack but it’s always neat when you procure something like a broadhead arrow or explosives and remember where you can use it. One of the cool things I liked about Rise was that it presents inaccessible areas that can only be entered later on in the game after you acquire new gear. Its story missions can occasionally be scripted and trap you in an area that can only really have one plan of attack but outside of those, you’re free to explore the world at your own leisure. Lara is really just a vehicle in which to facilitate our adventure and that is probably my biggest resentment about Rise.įor all the things that Uncharted isn’t though, Rise excels at. If Uncharted can be accused of l udonarrative dissonance then Rise of the Tomb Raider needs to be thrown in the mix too. She doesn’t come across as tough or as someone who will nonchalantly pierce an arrow through your throat. ![]() She does bad ass things but only because you’re controlling her. There are no endearing characters (perhaps apart from Jonah) and Lara is just a really flat heroine. Most things are rehashed, I get that but Rise does nothing to take a used premise and carve it’s own individual path. It’s a re-hashed story of a corporation seeking an ancient artifact for an evil use and Laras drive to do right by her father. That statement however is two-fold because while the content beyond the main story is truly fun, it means that the plot was never engrossing enough to to be my main attraction. I loved my time with Rise, and I haven’t stopped playing it just because its story is behind me. Traveling from Siberia to ancient civilisations, Lara finds herself in the midst of an arms race for an elixir that houses the key to immortality. Rise of the Tomb Raider sets Lara off on a journey to complete the work her father was doing before his untimely death. But when all the comparisons and chatter dies down, you’ll find that Rise of the Tomb Raider does things that Uncharted never even attempted and had the potential to be one of the best games of the year. She may have come first but when Crystal Dynamics launched their new, hardened Lara in 2013, it was pretty obvious they were channeling Naughty Dog. Well, the current rebooted Tomb Raider anyway. ![]() Let’s get it out of the way early: Tomb Raider has a lot to thank Uncharted for.
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